Combative Armor
Combative Armor is a mutiplayer-online tank vs tank video game. This online multiplayer game is where players can customize their tanks and battle it out over a wide variety of maps and game styles.
My Role on Team MediaZombie
- Interface Design/GUI programmer
- Menu Interface
- Hub Interface
- Custom Class Interface
- Loadout Design
- Sound Development
- Tanks - Idle and Acceleration
- Tanks - Cannon fire, machine gun fire, projectiles, and explosion
- Background sounds
Quarantine
A small town wakes up to find itself being overrun by crazed zombies. Before anyone can escape the town, the government quarantines the city in hopes of containing the zombie threat. An insurmountable, indestructible wall surrounds the city, trapping the zombies and any survivors within. The survivors must collect weapons, ammo, and supplies and try to hold out against the undead until help arrives, if it ever will. The player must use their cunning, skill, and resourcefulness to be able to survive in the hell their town has transformed into. A large range of weapons, equipment, and gear are available to the player, as well as a variety of landscapes and buildings.
My Role in Team MediaZombie
- Programmer
- Growth System
- Light System
- Loading System
- Sound Development
- Song - Relentless
- Gun fire sound effects
The Monitor
The USS Monitor was the first ironclad warship commissioned by the United States Navy during the American Civil War. She is most famous for her participation in the Battle of Hampton Roads on March 9, 1862, the first-ever battle fought between two ironclads. The internship summary for the Mariners Museum was to develop a simulation of certain aspects of the USS Monitor such as commanding , setting up cannons, and engine management . We were given such a task to develop these simulations and possible mini-games to catch the mind and interest of the history of this iron clad.
My Role by Team Mod
- Interface Design/GUI programmer
- Engine System
- Sound Development
- Sound effects for Boiler, Gears, Engine, Turrent, Water, and Cannon Fire
S.W.A.T The Breaching and Clearing Simulations
S.W.A.T was a simulation of decision making for SWAT team members for breaching and clearing out building structures. By using the Unity: Game Development Engine, the goal of the project is to make the user(SWAT member) help on decision making in a real time simulation of breaching and clearing building structures. The scenario is started by having the user read a mission brief log. Based off the log, the user must come up with a decision on which spot of the building structure to breach or infiltrate from the choices given. Each choice has a results and ending of the scenario. Once infiltrated in the building structures, it's the user's job to lead the breaching and clearing of the building until all hostiles are clear and objectives are met.
My Role on Team Breach&Clear
- Project Leader
- Overseer of the project
- Assigning tasks to team members
- Posting objectives that must be completed weekly
- Completion of the project
- Interface Design/GUI programmer
- Menu Designer & Programmer
- Implementations programming
pictures were taken in unity3d